Space Smashers
This game was significantly harder to create than i thought, though not due to technical limitations. Designing a 3d map was extremely tough, even when I had a good idea in mind. Also, making a "damaged" map, stage 2, was hard, hence why it looks so rough, I couldn't figure out a way to make it look more "clean" even if it's a destroyed stage. I also wanted to have a cutscene in-between stage one and two showing the station losing it's "shield" and getting hit by asteroids, but I never got around to doing that.
Changes: Two fleshed out levels, though level two is pretty similar, it just has a different route with significantly more "platforming" and much fewer keymaster fights (though there are still plenty of enemies in level two!)
Addition of Gravity Switching mechanic
Addition of enemies "dropping" items (keycards, and score orbs)
Minor Change: added "keymaster" enemies that drop keycards needed to progress, though they function very similarly to normal enemies, just stronger.
Minor Change: added a "cutscene" for beating the game
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