This is the 2D Platformer project, although I did make one mistake during the project:
Windows is built in a newer version of Unity. MacOS and WebGL are not. I accidentally started the project in 2021.3.9f, which I did not have MacOS and WebGL devkits installed for those, and it would not let me install them. I had to downgrade the version, so if there is some issue in the Mac or the WebGL version, that is why. My finished game will be entirely built in 2021.3.9f, because I started it in that and I do not want to have to deal with downgrading again.

Changes:
Final Game: "A Night at Calawah Cabin"
"Billy Trout goes to a small cabin far away from civilization for a small break. Little does he know what's to come in the nights to follow"
Sprites and Tilemaps- changing to a northwest woods theme
Gameplay- enemies will be removed. The game will be entirely platforming- like celeste. There will be moving hazards- like logs, but no enemies you can actually fight. This means health will be removed too- if you take damage, you restart at the checkpoint, again, like celeste.
Movement- dash mechanic, but it dashes you towards your mouse. This means you have to be precise with your aiming when playing.
Cutscenes (if i can mange them in time), for transitions between levels)
Music (not made by me, AI generated tracks)

Download

Download
morga404-MacOS.zip
Download
morga404-Windows.zip 34 MB

Comments

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These modifications look really well thought-out and detailed, fantastic job! I think they're great and I'm looking forward to seeing what you create.

The best advice that I can give you in terms of level design would be to make sure that each level has some sort of unique identifier. New types of challenges, enemies, obstacles, or powerups can massively help with this. Putting some time into playtesting and differentiating your levels (to figure out, from a player's perspective, how the level plays) can also give you some direction in how to design things.